UFO ODDBALL!

Controls:

  • WASD to move
  • Left Click to Shoot
  • HOLD space bar to carry the UFO when you are close

Objective

  • Hold UFO using spacebar (hold it down!) as long as possible
  • First to 100 seconds or most points at end of round wins.

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This was created in order to better learn the Construct 3 built in multiplayer plugin.  I have created a tutorial that goes along with it for Construct 3 users and also provided the source file for people to build off of in their own games (see file below to download!)

Check it out on YouTube and let me know what you think!  Subscribe if you enjoyed, would make my day :)

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I am a youtuber, creator of games / tutorials, and actively building a collection of art / assets for creators to use royalty free in their games.  If you would like to support me, please consider subscribing to my YouTube channel (game dev focused) and or supporting me on Patreon.  Those who subscribe to the "Game Asset Supporter" tier will get access to all premium / paid art I own the rights to posted here on itch (new assets added monthly!).  Cheers!

YouTube:

https://www.youtube.com/channel/FoozleCC

Patreon:

https://www.patreon.com/user?u=48464594

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FoozleCC

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorFoozleCC
GenreAction, Shooter
Made withConstruct
Tagsconstruct-3, Multiplayer, oddball, Space, Tutorial

Download

Download NowName your own price

Click download now to get access to the following files:

UFO_ODDBALL.c3p 572 kB

Comments

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Hello Foozle , i have download the game but it seems like something missing in the login section , when i entre my alias and username , and when i click on host game it doesnt work ! , hope you help me thanks 

Awesome game and also watched the video though one question I have about multiplayer in Construct 3 is how to sync animations between the host and the peer.

your video to this was excellent, Joe.

It also made me realise that to have multiplayer in my racing game, that I would have to rewrite it. So you have saved me a LOT of time :-)

(+2)

Thanks for the support! Haha yes... multiplayer games should probably be designed from the beginning to have it as an option.. would be quite painful to implement at the end! Cheers