NOTE: The other jam (GDKO) that this was for had 1 more hour to submit, and I found a bug in the loop going to the next level. Feel free to evaluate this entry but if you want to play with that bug fixed please see here:

https://foozlecc.itch.io/hold-my-wand-gdko-round-1

WASD to move
Space bar to slide / dodge

Mouse to aim!

Objective: Increase the power of your player to become an immortal mage. (at least when the skill tree is done!) Each quest you collect resources to use in your skill tree and get stronger. Defeat the boss to move onto the next Quest Level where the enemies get harder.

There are some elemental themes where you do more damage and take less damage if you line your elemental attack up with what the enemy is weak to.

Note: I only had time to set up and program the Tier 1 upgrades in the skill tree despite designing the overall skill tree. Feel free to explore! Know that the upgrades are giberish beyond Tier 1. In future rounds (for GDKO at least) I plan to finish.


This game was made for the GDKO Round 1 Game Jam as well as the Construct 3 Game Jam.

They had themes which I feel worked for this game.
GDKO:

Primary Mechanic: Aim your mouse to do damage, rotating through elements
Secondary Mechanic: Collect Resources by running near it.
Progression: Skill tree

C3: Tough Choice theme (skill tree)

Published 16 hours ago
StatusReleased
PlatformsHTML5
AuthorFoozle
GenreSurvival
Made withConstruct
Tags2D

Comments

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(-1)

why does everything get oneshot