Dynamic Mesh Distortion with Bezier Curves - Construct 3 Tutorial
Hello Everyone!
Tutorial on how to implement dynamic mesh distortion in Construct 3. In this tutorial, I cover how to utilize a bezier curve to make smooth changing platforms. Physics and platformer behaviors paired with the above can be used to make some interesting game play mechanics!
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GAME CONTROLS:
Click on game to make sure it is "active"
Press 1, 2, 3, 4, or 5 to select different platforms
For Left Edge use WASD to move.
For Mid Point use TFGH to move.
For Right Edge use IJKL to move.
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I have included the project file to follow along and review how the event sheet / javascript work together. Feel free to use however, no credit needed, cc0 etc.
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YouTube:
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FoozleCC
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Foozle |
Made with | Construct |
Tags | 2D, construct, Construct 2, construct-3, game-dev, mesh-distortion, Tutorial |
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