Hello Everyone!

Tutorial on how to implement dynamic mesh distortion in Construct 3. In this tutorial, I cover how to utilize a bezier curve to make smooth changing platforms. Physics and platformer behaviors paired with the above can be used to make some interesting game play mechanics!

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GAME CONTROLS:

Click on game to make sure it is "active"

Press 1, 2, 3, 4, or 5 to select different platforms

For Left Edge use WASD to move.

For Mid Point use TFGH to move.

For Right Edge use IJKL to move.

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I have included the project file to follow along  and review how the event sheet / javascript work together.  Feel free to use however, no credit needed, cc0 etc. 

Check it out on YouTube and let me know what you think!  Subscribe if you enjoyed, would make my day :)

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I am a youtuber, creator of games / tutorials, and actively building a collection of art / assets for creators to use royalty free in their games.  If you would like to support me, please consider subscribing to my YouTube channel (game dev focused) and or supporting me on Patreon.  Those who subscribe to the "Game Asset Supporter" tier will get access to all premium / paid art I own the rights to posted here on itch (new assets added monthly!).  Cheers!

YouTube:

https://www.youtube.com/channel/FoozleCC

Patreon:

https://www.patreon.com/user?u=48464594

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FoozleCC


StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorFoozle
Made withConstruct
Tags2D, construct, Construct 2, construct-3, game-dev, mesh-distortion, Tutorial

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Dynamic_Mesh_Distortion_Bezier.c3p 115 kB

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