Dynamic Mesh Distortion with Bezier Curves - Construct 3 Tutorial
Tutorial on how to implement dynamic mesh distortion in Construct 3. In this tutorial, I cover how to utilize a bezier curve to make smooth changing platforms. Physics and platformer behaviors paired with the above can be used to make some interesting game play mechanics!
Click on game to make sure it is "active"
Press 1, 2, 3, 4, or 5 to select different platforms
For Left Edge use WASD to move.
For Mid Point use TFGH to move.
For Right Edge use IJKL to move.
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