
Dungeon Crashers
DUNGEON CRASHERS
GDKO 2026 Round 1 Game Jam Submission
A customizable character demo featuring modular armor, weapons, and accessories with real-time 3D preview, per-part color customization, and dynamic post-processing effects.
Controls
- WASD - Movement
- Left Click + Drag - Camera control
- N - Toggle post-processing effects
- B - Explode terrain at aim point (gameplay)
Character Customization Features
How customizable was the character?
- 50+ modular parts across helmets, chest pieces, shoulders, gloves, boots, capes, weapons, and accessories
- Full RGB color customization for each equipment slot independently
How unique were the customisations?
- Mix-and-match medieval fantasy armor sets with unique weapon combinations
- Custom color palettes allow unlimited visual variety beyond base assets
Did you find it easy to customise the character?
- Clean categorized UI with instant visual feedback
- Randomize button for quick experimentation
How satisfying was it to customise the character?
- Smooth camera controls to inspect your character from any angle
- Immediate visual updates with professional 3D rendering and lighting
Would you like to see this character developed further?
- Foundation ready for stat-based progression and gameplay integration
- Customization carries over into gameplay - your configured character persists when entering the game
Development Details
Assets: Synty Studios (Dark Fantasy Pack) and Side Kick Characters
Engine: GDevelop with custom Three.js and Jolt Physics extensions
Title Screen: Layout leverages Synty's Dark Fantasy demo scene, cleaned up in Blender and imported into GDevelop
Jam Scope:
- Character customization system built entirely during the jam period
- Gameplay area and enemy swarm sandbox developed pre-jam
Technical Highlights:
- Modular mesh system with real-time part swapping
- Per-material color override system
- GPU instancing for optimized performance
- Custom edge detection post-processing
- Procedural terrain with destructible voxel system






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